Annual Update 29
9 1/2 years of development have gone into this game so far. The first tutorial level is now done and mostly debugged, the second tutorial level is about 75% complete, the third level is 70% complete, and the main menu is 60% done! The next demo will be released once all four scenes are 100% finished and I couldn't be more excited about it. It's been several years since the last demo release.
Here's what the Main Menu is looking like when selecting a level. The campaign board is represented by tokens on the table and selecting a level spawns in little icons for all keeps, castles, houses, wells, map exits, watch towers and tax collection boxes on that level. Here's the first tutorial level:
Here's the second tutorial level:
And here's the third level in the demo so far, which will actually be the horseman quarter's capitol. Need to put the keep back in:
I also made a shader that renders all grass on the level and encodes the state of each blade of grass by making microscopic tweaks to its transform, which means it can flatten when trampled, unflatten over time, or get burnt by fire when aoe fire attacks happen. Need to optimize it better though so it doesn't lag:
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