10 years. Someone blow a party horn
When I started this project I was 29, single, and about to graduate with two MBA degrees that I no longer had plans to do anything with. Now this game is finally getting somewhere great but my kids already ride full bicycles. Yay, but... geez. Here's the breakdown of the timeline: Year 1 - June 2016 - May 2017: Started with just a vague idea and a desire to innovate something in the RTS space, because game dev had always been my dream and I couldn't remember the last RTS I played that didn't use the Command & Conquer formula. Averaged ~40 hours per week. Also my back started giving out. Also got married. Year 2 - June 2017 - May 2018: Refined the initial mechanics to make the game actually fun: demons generate chaos > chaos spawns new portals, instead of portals found by exploration information about your invasion flows to the keep and to external levels 1 witness at a time escaping witnesses can bring additional reinforcements into the map Averaged ~40 hours/wk. Al...


