Bi-monthly Update 15
Lots of work got done these two months. Including:
Enemy AI now has three separate alertness levels and will react to encountering damaged buildings or dead bodies or excessive raw meats lying around
First coding optimization pass, cpu usage down like 30%
Demon #8 about 35% complete, demon #9 concept art drawn
Demons attacked by another demon will highly prioritize that demon in their aggro list
Hungry demons now react when the player throws meat. Starving demons will wake up
And other stuff too, so overall progress feels good.
Enemy AI now has three separate alertness levels and will react to encountering damaged buildings or dead bodies or excessive raw meats lying around
First coding optimization pass, cpu usage down like 30%
Demon #8 about 35% complete, demon #9 concept art drawn
Demons attacked by another demon will highly prioritize that demon in their aggro list
Hungry demons now react when the player throws meat. Starving demons will wake up
And other stuff too, so overall progress feels good.
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