Annual Update 29
9 1/2 years of development have gone into this game so far. The first tutorial level is now done and mostly debugged, the second tutorial level is about 75% complete, the third level is 70% complete, and the main menu is 60% done! The next demo will be released once all four scenes are 100% finished and I couldn't be more excited about it. It's been several years since the last demo release. Here's what the Main Menu is looking like when selecting a level. The campaign board is represented by tokens on the table and selecting a level spawns in little icons for all keeps, castles, houses, wells, map exits, watch towers and tax collection boxes on that level. Here's the first tutorial level: Here's the second tutorial level: And here's the third level in the demo so far, which will actually be the horseman quarter's capitol. Need to put the keep back in: I also made a shader that renders all grass on the level and encodes the state of each blade of grass by ma...


